Wednesday, February 27, 2019

The Legend of Mithia Part 2


I feel like I ended up expanded this creation story enough with this second part. And so, while this creation story is subject to change, it will act as a strong guideline in some of the more intricate movements and descriptions of the world of Mithia. A lot of this information is not going to be necessary for the reader, but again, understanding where everything came from and creating domains for the gods are all a part of world building and important to note. And so, without further ado, I hope you enjoy the conclusion of The Legend of Mithia... 

Want to start with Part 1? Follow this link:

<<<<<<< Legend of Mithia Part 1 
 

The Legend of Mithia Part 2
Written by: Anthony Stuertzel

Maena filled the world with rich landscapes of trees, grass, and all manner of fauna. Then, she populated the lands with creatures that would live in harmony with the vegetation. Enerae, however, combined the powers of the elemental planes with magic and gave it life energy, giving birth to Bralzryrth, the first dragon. This creature why neither good nor evil, and although its body was comprised of elemental chaos, it was equally embued with the structure and laws of magic itself. Bralzryth was a truly neutral creature that embodied all of the power in the world. The creature replicated itself upon the world, and each replicated form shared only a handful of Bralzryth’s power and nature. Thus, Bralryth, the truest and most powerful dragon was worshipped by the dragons he created, and thus began his ascention into godliness, and he watched over his creations.

Marovihn also decided to try his hand at creation, and he took some of the faries of Fairui and manipulated their form, crafting a creature that shared a resemblance to himself, with pointed ears and lean features, he created the first elves. However, the creatures of Fairui saw these creatures as unnatural and a pervertion, and so, he left the world and brought his creatures to Mithia to live beside the dragons.

Bhelrigg, who was charged with protecting the world, grew jealous of Marovihn’s creation, and decided to create a race of his own. From the stone, he crafted the first dwarfs to inhabit Mithia, stout creatures with long beards, crafted after Bhelrigg’s own powerful form. Then, it was Ulmag who was jealous, and crafted creatures to match his own features, the orcs.

The three newly created races, the elves, the dwarves, and the orcs, battle endlessly amongst themselves, however, never against the dragons, who were far too powerful and fearful to defeat. Seeing their creations fighting amonst themselves, the three gods who had created them also began to fight, and soon began to live alongside their creations and commanders in an ongoing war.

Illindra desired to create a domain all of her own, and so, deep within the surface of the world, she created deep caverns of dark tunnels, the Moril’Thal. She desired to take the creations of the other gods, and so she enticed them to fill her world, each creature taking on extrordinary features. They grew shorter, darker-skinned than their surface dwelling cousins, and their eyes grew more sensitive to the dark recesses of Moril’Thal, growing accute sensitivity to light and heat. The elves became known as drow. The dwarves became duergar. And the orcs who never ventured as deep into the Moril’Thal took on a myriad of different transformations, including goblins, ogres, and other goblinoid creatures. In following Illindra, the creatures no longer had connections to their old gods, and Illindra would be the primary focus of their worship until individuals of their own race would someday ascend into godliness through collective worship.

Finally, it was Emella’s turn to have her hand in creation. She turned to Barovich to assist her in creating the perfect race, a race of ambition and choice, but one that would rise to the call of destiny and fate. Although Emella believed in law and structure, she perhaps was the most insightful of all the gods and goddesses, being able to see the divergent paths of fate and able to determine the most likely outcome in any case. And therefore, she knew that Barovich, who preferred to wonder and to explore aimlessly, would provide the perfect balance for a new race, one that could fill the space of creation perfectly.

And so, the two gods put forth their powers together, forging a creature that was both law and chaos, and they created the humans. The humans were the most short-lived of all the created races, but they were also the most ambitious, and so, the humans were the first to build cities and roads and lay a more permanent stake to the land. The expansion of human societies was so rapid and so vast that the other created races were forced to seek permanent homes of their own.

The elves took to the forests, the dwarves took to the mountains, and the orcs took to the dark caves that led to Moril’Thal. Thus, each creature grew and adapted, and the warring was haulted for a time.

Eventually, each of the twelve gods and goddesses that Coruna created were responsible for creating a race of their own, with the exception of Illindra who grew distant from the other twelve and perverted each of their creations. Each of these twelve lived amongst their creations and shaped the land around them to better serve the races they created.

However, some of the surface races no longer wished to serve the gods, and wished to extrocate them from the land after hundreds of battles between the gods and those they served tore the land apart. And so, learning from the dragons about the powers that created them, some of the surface races banned together to call forth the primordial forces from the elemental planes.

These creatures came forth willingly and eagerly, seeking to expand their influence, and wreaked devestation against the world until the gods, wielding powerful magic could send them back to their homes. The conflict brought the twelve together, and the decided to draw a treaty. They created their own world, Sephire, where they would watch over the creations. Many of the gods created their own paradise for their followers, and created angels and servants to send to the mortal plane and spread their influence, while Fomir created the lower planes to harbor the spirits of any lost souls and created devils to preserve balance with the angels. Fomir himself stands guards at the gates of the lower planes to protect the souls that come there seeking shelter.

This event led to the creation of the common calendar, the oldest known record of time, and marks the 0th year of DC calendar. And that even has forever been known as the Divine Conveyance. Other calendars have arisen from other great events, but none have ever been as widespread as the calendar which counts the years following that grand event.

The Legend of Mithia


As I continue to expand my world and bring it to life, some questions must inevitably be answered. It may not be important to the story as a whole, but to truly bring a world alive, it is important to understand as much about that world as there possibly can be. Therefore, one of the important questions that must be answered is: where do gods come from? How was this world created? What factors influenced its origins?

To answer these questions, I have created a story-like codex depicting the origins of the universe and the connected realms. This is part one, and I plan on writing several more parts to this history of the world to help explain to some greater extent how everything came to be. Enjoy!

The Legend of Mithia
Written by: Anthony Stuertzel

Map of Arrotha, the main focus of Tiemriel's Revenge
Before the creation of time, there was nothing. Dyhias, seeking a world of his own was the first to bring creation into the universe. He established Qenore as his his domain and filled the dimensional space with magic. However, Dyhias believed that in creating his domain that he would feel complete, but instead, he felt lonliness and emptiness, and so, he called forth the powers of his domain and split the universe into two. The second plane created in the universe was known as Femyn, a plane similarly ruled by magic, an almost perfect replica of Qenore. The magic of Femyn coalesced into a separate being, Coruna, and Dyhias took Coruna as his wife.

However, the god and goddess did not agree on how to build the universe. Dhyias favored order and structure, like the magic he created, while Coruna, born of the magic itself desired a more fluid world filled with organic lifeforms. Dhyias pleaded with his wife to forgo her path to create living creatures, fearing that the wills of such creatures would bring destruction to his perfectly crafted world, but the ambitious Coruna could not be sated, and Dhyias, fearing that she would leave his domain and seek to create life elsewhere compromised with his wife, agreeing that she could create a world in Femyn filled with creatures and he would create a link between his world and hers that she may visit the plane whenever she desired.

Thus, the world of Fairui was created, named after the fairy creatures Coruna created to inhabit it, and Mithia was created as a lifeless paradise for the two beings to mtually enjoy. Dyhias filled Mithia with earth, water, fire, and air, and he created planes from which to draw the elements where the elements were created as a living force. Though despite Dhyias’s efforts to impress his wife with his work, Coruna spent most of her time in Fairui, living amongst her fairies and incubating new life forms to fill her world.

Soon, Dhyias no longer saw Coruna, and the lonliness overtook the creator once more. He demanded that his wife return to his side and live in Mithia by his side, and when she refused, he was so filled with outrage that he began crafting another realm. He poored out his dark emotions into this realm and emptied all of his jealousy, lonliness, and desires, and the world he created, Lustros, was filled with shadows.

The dark energies emued in Lustros formed together and created Euna, the Goddess of Shadows, and the Goddess lured Dhyias away from Coruna, seeking to fulfill his desires.

Coruna saw the Dhyias’s betrayal, but the creator was already corrupted by the temptress, and so waged war against Euna with her fairy creatures, and Euna retaliated with creatures of her own, creatures made from the shadows. The war was fought until Euna was driven back from Mithia, but it seemed that Dhyias was lost to her, curropted too deeply by the influence of shadow, and she was forced to call upon the magic of the universe to destroy her husband, the creator, her creator.

So distraught was she at the loss of her lover that she entwined herself in the fabric of magic itself, vowing to forever protect his lover’s creation and protect it against the encroachment of Euna’s domain. To further ensure the protection of the worlds and the life she had created, she brought into existence a dozen protectors: Marovihn and Thiulla, Bhelrigg and Ulmag, Emella, Illindra, Barovich, Tiohr, Chaleyr, Enarae, Fomir and Maena, .

Marovihn guarded the fairy world alongside Tiohr who guarded time itself. Bhelrigg and Ulmag were charged with guarding Mithia, while Enerae and Maena were charged with creating new life in the domain. Emella took to the skies to fill the night with guiding lights in the form of stars and created the world of Celesta, a kingdom filled with angels, to watch over the fate of the various planes. Chaleyr took to the sky and filled the universe with light and warmth. Fomir and Thiulla were charged defeating Euna. While Barovich and Illindra were charged with expanding the landscape and creating land to inhabit.

Then, after the creation of the twelve gods were complete, Coruna melded herself with the threads of magic and became one with its energy, forever stablizing its wild forces.

Legend of Mithia Part 2 >>>>>> 

Monday, February 25, 2019

Memoirs: Anziel of House Dinyth

Memoirs: Anziel of house Dinyth

My life on the surface world has been quite unique. For as a drow, as a male drow, my life in the underdark, in the city of Arenith Merzar where I was born, would have been quite different. Though the sunlight surely stings my eyes, for my people have lived in the deep recesses of the underdark for many millenia, that discomfort is dwarfed by the constant torture and defiling by the drow priestesses. For to be a male in the societies of drow is to be lowly and unimportant. Even Illindra, the drow goddess, will not answer the call of a male. And therefore, to be male in the drow cities is to be a master of survival because your life may be discarded quickly without a second thought.

I remember my escape from that cursed place. I assumed I would die in the underdark, for that place is filled with creatures as whicked and ruthless as the drow priestesses. But I had brought my sword against my eldest sister, had let my anger guide my blade, and with her dead at my feet, I knew I had forfeited my life. No, I had not forfeited my life, for here I am, alive and well. Rather, I had transformed my life in that moment. I had forced myself to flee the justice of Matron Mother Xaylth, forced myself to abandon that meaningless existence, and forced myself to flee the grasp of that whicked Illindra.

The journey to the surface was wrought with danger and peril, and I had thought many times that I was surely dead, but instinct alone guided me along my path. I reached the surface after nearly a year of seeking some way to escape the underdark for good, not knowing which way to turn. The loneliness of that year nearly broke me entirely!

But once I saw that stinging and piercing light from the sunrise peering at me through the tunnels far ahead, I knew at once that I had found some measure of salvation. Had I known that the surface offered such great opportunities for one of my background, perhaps I would have killed my sister sooner. Perhaps I would have killed them all!

Life was quite different on the surface. After I found myself as a member of The Ravens Guild, I soon discovered a freedom that I had never known. I would put my skills to use, and I was compensated handsomely, so much so that I could pretty much do whatever I wanted. But then the politics came into play, and rather than put me to good use, I found myself more often than not used as a sheathed sword. The threat of the drow was ever-present, but it was never drawn, for the fear of the blade was enough to keep enemies at bay.

I grew bored with that life, and so, I left there with a parting gift. I sought my own road and had the money to establish my own ambitions. Anyone who looked upon me would recoil in fear due to the vile reputation of the drow. Combined with a fair bit of coin, I was able to move about through any city quietly and pursue my greater purpose. It was aboard a ship headed for Arrotha where I first met Duzen. And for the last several decades, he has kept me quite entertained. Who would ever thought, a dwarf and a drow?

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